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About TouchScreenTests.com

TouchScreenTests.com exists because diagnosing a touchscreen problem should not require a trip to a repair shop, downloading an app from an unknown publisher, or paying for a diagnostic tool. We built a fast, free, privacy-respecting alternative that runs in any browser.

5
Guided Tests
~2 min
Full Suite Time
0 KB
Data Collected

Why We Built This

Touch problems are one of the most frustrating device issues to diagnose. Users are often unsure whether the culprit is their screen, their screen protector, a software bug, or a hardware fault. Existing tools were fragmented, required app installs, or had intrusive ads inside the active test area — making accurate testing difficult.

We designed TouchScreenTests.com to solve exactly this: a clean, guided, fullscreen experience that helps you identify specific categories of touch issues with no friction.

How the Tests Work

Each test uses standard browser Touch Events and Pointer Events APIs — the same interfaces your apps use — to measure real-time touch input. No native code, no system calls. This means results reflect exactly what your browser and OS report, which is what every app you use experiences as well.

Test results are processed entirely in-page and are never transmitted anywhere.

Limitations

Our tests are UX-level diagnostics, not hardware benchmarks. We cannot measure raw digitizer polling rate, electrical resistance, or sub-pixel touch precision. Some OS-level touch processing (e.g. palm rejection, hover sensitivity) occurs before the browser receives events, meaning those layers are not directly tested here.

Results are best understood as: "does my screen behave correctly for everyday use?" — not as a certified hardware report.

Monetisation and Independence

TouchScreenTests.com is ad-supported (via contextual display ads in pre-test and post-test areas only). No ads appear during the active testing interface. We do not take payment from device manufacturers, screen protector brands, or repair services — results are based solely on your touch input.

Contact and Feedback

Found a bug? Have a test suggestion? We'd love to hear from you. Visit our Contact page.